Mobile Classics

I was employee number two of the RealNetworks Mobile games group.  There, I served as designer, producer, and creative director.  Our model was simple; identify hit casual games, secure the mobile rights, and fathfully translate them into compelling mobile gaming experiences.  A deep understing of the game must guide the editing process.  It’s far to easy to cut out the fun along with excess file size.  Over the years, my team shipped dozens of top casual games.  Below is a small sampling of just some of the games we built.

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