Posts Tagged ‘Social’
Sansar
Sansar

Sansar is a next-gen VR optimized platform for building, sharing, and enjoying virtual experiences. I’ve been working as the Product Director since its inception. In this role I established the product vision, and using mock-ups, narrative presentations, interactive multi-platform prototypes, and demos, I garnered support for that vision with the company, and board of directors. To help [...]

Second Life
Second Life

No product I have ever worked on remotely approaches the complexity of Second Life. It is a proper world with a thriving economy with over 600 million dollars (USD) of user to user transactions flowing through it. With so much money at play, with a currency exchange where creators and service providers can purchase Linden [...]

Slots Tycoon
Slots Tycoon

Our goal for Slots Tycoon was to create the most polished, lush slots experience available on mobile. And we achieved our goal. I led the team, providing production support, design specifications, and art direction. Slots Tycoon is one of the top slots games available in what has become one of the most competitive genres in [...]

Wolf Toss
Wolf Toss

When I started working on Wolftoss, Zipline Games had just released version 1.0 for android and iOS. For the subsequent three releases, I directed the production of a new in-app store, the addition of new social marketing channels, and a comprehensive rebalance of the game.   The in-app store and the dozens of items we built [...]

Flowplay
Flowplay

   Flowplay’s goal for ourWorld.com was to create a safe environment where kids could express themselves and enjoy the most popular casual games on the web. To encourage kids to return to the site, we wrapped all the social interaction and casual games in a browser based, clientless MMO-RPG. At the heart of the MMO [...]