Super Pool & Hammerhead Pool
Super Pool & Hammerhead Pool

   Super Pool is a friendly, accessible simulation with realistic physics and six game modes. Simplicity was the guiding principle behind the design. As lead artist and UI designer my goal was to minimize the number of clicks between the opening menu and the breaking shot. We achieved this by compressing the game play options [...]

Luxor
Luxor

   Luxor is a huge hit on many platforms.  The mobile version I designed and produced hit the top ten on Verizon, and was a best seller worldwide.  Building Luxor for two hundred mobile handsets was a challenged that required a complete reconceptualization of many of the game’s fundamental systems. Levels in the pc version are based on fixed full screen illustrations.  This [...]

Cake Mania
Cake Mania

    Cake Mania is one of the biggest hits ever in the PC casual games market. It was an honor to bring such a well loved game to mobile. Cake Mania is an art heavy, mouse driven game. As such, every element required careful consideration as I redesigned it for mobile. The controls were the [...]

Feeding Frenzy
Feeding Frenzy

Sprout Games’ Feeding Frenzy was amongst the first wave of hit PC casual games. Feeding Frenzy featured large pre-rendered 3d graphics, fluid screen motion, humorous sound design, and delicately balanced mouse controls. When the Real Networks mobile team scored the mobile rights it was quite a coup. Preserving all the great art, sounds, and the [...]

7 Wonders
7 Wonders

A PC hit, 7 Wonders is a classic match three game polished to a high sheen. As we adapted the game for mobile we focused on preserving the game’s epic feel. To achieve this we re-imagined the graphics, accelerated the level progression, and invented new presentation elements. Much of the file size of the PC [...]

The Apprentice
The Apprentice

   Creating a mobile game of The Apprentice was an exercise in scalable game design. Our high end builds weighed in at 500KB with a screen resolution of 240×320. Our lowest end build was 64k with a screen resolution of 96×65. With five original mini games, a cast of characters, cinematics, and one infamous catch [...]